![]() Shimbori later denied that the game has been censored due to the new Sony standards against sexual content in PlayStation games and promised it would be at the DOA5 standards, claiming to having been repeatedly misunderstood or mistranslated on the issue. Tag team mode of the previous games isn't featured due to the team focusing all its resources on one vs one modes. A single-player campaign, which was described as "cohesive" by director and producer Yohei Shimbori, was developed so that the game can appeal to both casual gamers and the Western audience. The studio announced they sought to slightly tone down the sexualized portrayal of female characters and focused on being an esports title. The game is using a new graphics engine, which in its July update was revised with the help from Sega's internal and well known studio, Sega AM2 who also developed its prequel, Dead or Alive 5. Team Ninja began full-time development on Dead or Alive 6 in December 2017 and publicly revealed it in June 2018. All characters have an attack that does increased damage if done up close to a prone opponent. ![]() The juggle Ground Bounce system is also enhanced for the game, allowing players to bound their opponent on the ground for a finisher, with different inputs depending on character. The system in use will always be displayed under the timer. The game retains the 4-point hold system which has been standard since Dead or Alive 2 Ultimate, while including the option for a 3-point hold as in Dead or Alive 2, Dead or Alive 3, and Dead or Alive Dimensions. Can also be cancelled into a Break Blow cancel by pressing H upon successful hit, which allows the player to use the fatal stun status to pursue more combo damage.
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